Supreme Commander coming to the 360

Today, THQ announced it is porting its massive PC real-time strategy (RTS) game Supreme Commander over to the Xbox 360. The 360 console edition will be packing new units, new multiplayer modes, and updated maps. Gas Powered Games, the developer behind the PC version, is bringing in Hellbent Games to help with development for the 360 version while Aspyr will be handling publishing duties. As tends to happen with PC RTS titles making the leap to consoles, Supreme Commander’s control system and HUD are receiving an overhaul.
I just hope they do a good job with the control scheme….
“Aspyr’s developer-friendly publishing environment delivers 100% on our vision for bringing Supreme Commander to the Xbox 360,” said Chris Taylor, CEO and Creative Director of Gas Powered Games and Lead Designer of Supreme Commander. “We believe that we’ve raised the bar for RTS gaming on the PC and now, co-developing with Hellbent Games, we know that we can do the same on consoles. Hellbent brings a talented, veteran team together to deliver Supreme Commander to the Xbox 360 platform.”
Supreme Commander lets players pick one of three factions embattled in the Infinite War. Featuring some of the most epic hostilities ever seen in an RTS game, the “strategic zoom” allows Commanders to view the action from extreme distances or right at ground level.
Look for Supreme Commander to be giving your 360 orders in early 2008.
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