Why was Civ Rev Wii canned?
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Still miffed that 2k Games canceled the Wii version of Sid Meier’s Civilization Revolution? Here’s the read story behind that decision as reported by MTV:
These days, if a publisher’s not actively working on something Wii related, stockholders are asking why. With Wii’s momentum showing no signs of slowing, would a company actually cancel an in-development Wii title? 2K Games (and by association, their owners at Take-Two Interactive) did that last week, when IGN revealed revealed the console version of Sid Meier’s strategy series, “Civilization Revolution,” was no longer coming to Wii, but still on for PlayStation 3, Xbox 360 and Nintendo DS.
What they didn’t announce was why they were canceling it, so Multiplayer got in touch with Firaxis Programmer Scott Lewis to figure out what happened.
Here’s the official line that 2K Games dropped to the media last week:
“Development for the Wii version of Sid Meier’s Civilization Revolution is currently on hold. We are focusing our attention on creating the best possible Civilization experience for the Xbox 360, PlayStation 3 and Nintendo DS platforms.”
There has to be more to the story, though, right?
In a world of rapidly rising development costs, canning a potential money maker isn’t done on a whim. I’ve kicked off my new career at Multiplayer by catching up with a developer who is finishing up work on the Xbox 360 and PS3 versions, to learn why Sid Meier’s opus won’t have any waggle functionality in 2008.Read on for his response.
The Wii version of “Civilization Revolution” had been lagging behind for a while. During last year’s Games Convention in Germany, Firaxis programmer Scott Lewis told me that the Wii version was far off for a number of reasons: the game required a complete reinvention of the interface and completely new art assets. Unlike a great many other multi-platform releases that now have an obligatory Wii version, there was no PlayStation 2 or PSP version of “Civilization Revolution.” Consequently, there were no art assets for the team at Fixaxis to mine from, unless they’re actually made from the ground up for the Wii version.
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POSTED IN: DS, Game Publishers, PS3, XBox 360
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