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Games Industry Wire

Archive for the ‘Industry News’ Category

June 18th, 2008

Tecmo gets gag order against Itagaki

On June 10th, Tecmo filed with the Tokyo District Court for a “gag-order” against former employee and Dead or Alive creator Tomonobu Itagaki before the court case begins. The provisional disposition includes the following four points, prohibiting:

By Kiven -- 0 comments

June 9th, 2008

LucasArts halting internal development?

LucasArts is reportedly ceasing internal development after the release of The Force Unleashed, according to speculation coming off the back of staff cuts last week. The layoffs included VP of Product Development Peter Hirschmann and Lego Indiana Jones producer Shawn Storc, and now Shacknews is now citing a source claiming that LucasArts will indeed halt […]

By Kiven -- 0 comments

June 5th, 2008

3D Buzz announces Old School Level Design Contest for Unreal Tournament 3

3D Buzz has just announced the Old School Level Design Contest for Unreal Tournament 3! The Unreal mod community is in need of some new recruits, and they want you to be one of them.
This contest is unique in that ONLY those assets included with the retail version of Unreal Tournament 3, […]

By Kiven -- 1 comment

June 3rd, 2008

DOA Creator Itagaki Leaves Tecmo

Noted Japanese Game Developer Tomonobu Itagaki is leaving Tecmo and is reportedly suing the company for unpaid bonuses. The Dead or Alive creator says that one cause was an unfulfilled Dead or Alive 4 completion bonus, stating, ” (Tecmo) President Yoshimi Yasuda chose not only to violate this agreement, but also turned defiant, telling me […]

By Kiven -- 0 comments

May 23rd, 2008

Capcom looking to make Hollywood Movies

May 23 (Bloomberg) — Capcom Co., publisher of the “Resident Evil” video-game series, is in talks with Hollywood studios to jointly produce movies based on its software, President Haruhiro Tsujimoto said.
“We are in the process of working out contracts for several offers we received at the Cannes Film Festival last week and hope to […]

By Kiven -- 0 comments

May 23rd, 2008

id Software leaves the ESA

id Software has confirmed it has left the Entertainment Software Association, joining a growing list of recent departures that includes Activision, Vivendi and LucasArts.
The publisher departures follow decisions made by the ESA board surrounding last year’s E3 move to Santa Monica that ultimately cost the association $5 million and necessitated raising its membership dues, as […]

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May 10th, 2008

EA borrows $1B to finance Take-Two takeover

Electronic Arts has executed a commitment letter for up to $1 billion in debt financing to prop up its bid for fellow publisher Take-Two, the company said Friday. EA said in an SEC filing that it has had more than the amount needed to cover the Take-Two acquisition, currently valued at around $2.1 billion, set […]

By Kiven -- 0 comments

May 10th, 2008

Grand Theft Auto 4 grosses 500M in first week

The New York Times has reported that Grand Theft Auto IV pulled in more than $500 million in its first week, selling an astounding 6 million copies globally, 3.6 million of them on the first day alone. This morning Take-Two confirmed the report, adding some well-deserved back-patting to the numbers.
To put it in perspective Halo […]

By Kiven -- 0 comments

May 4th, 2008

Activision Blizzard cancels ESA membership

It has been reported that publishing giant has canceled its ESA membership and will not have a presence on the upcoming E3 show floor and will hold its own offsite press event on the first night of the conference instead.
“After careful consideration, Activision has decided not to renew its ESA membership for business reasons and […]

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May 2nd, 2008

Grand Theft Auto: Industry Perspectives

Gamesindustry.biz has an interesting feature up regarding the Grand Theft Auto series:
What did opportunistic politicians, fear-mongering media types and ambulance-chasing attorneys have to target before Grand Theft Auto? Oh, that’s right - they had Mortal Kombat, Night Trap and Carmageddon. But Grand Theft Auto has become so ingrained into popular culture - and into the […]

By Kiven -- 0 comments