<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" > <channel> <title>Games Industry Wire &#187; Mergers-Acquisitions</title> <atom:link href="http://www.gamesindustrywire.com/category/mergers-acquisitions/feed/" rel="self" type="application/rss+xml" /> <link>http://www.gamesindustrywire.com</link> <description>Games Industry Wire: Games industry news from b5media</description> <lastBuildDate>Wed, 13 Aug 2008 15:10:56 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>EA extends deadline on Take-Two offer</title> <link>http://www.gamesindustrywire.com/2008/07/ea-extends-deadline-on-take-two-offer/</link> <comments>http://www.gamesindustrywire.com/2008/07/ea-extends-deadline-on-take-two-offer/#comments</comments> <pubDate>Mon, 21 Jul 2008 16:37:34 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <category><![CDATA[Take Two]]></category> <category><![CDATA[ea]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/07/21/ea-extends-deadline-on-take-two-offer/</guid> <description><![CDATA[It look like EA really wants Take-Two badly. EA has just announced it has extended for a fifth time its unsolicited offer to acquire all of Take-Two&#8217;s outstanding shares untill August 18, 2008. The extension comes, as previously rumoured, after approximately 11,741,339 shares of Take-Two had been tendered in by the previous deadline of July 18, accounting for around 15 per cent of the total. &#8220;Take-Two&#8217;s Board continues to be 100 per cent committed to maximising stockholder value and remains unanimous in continuing to recommend that our stockholders not tender their shares to EA,&#8221; responded Strauss Zelnick, Take-Two&#8217;s chairman.\ &#8220;We are fully [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>It look like EA really wants Take-Two badly. EA has just announced it has extended for a fifth time its unsolicited offer to acquire all of Take-Two&#8217;s outstanding shares untill August 18, 2008. The extension comes, as previously rumoured, after approximately 11,741,339 shares of Take-Two had been tendered in by the previous deadline of July 18, accounting for around 15 per cent of the total.</p> <p>&#8220;Take-Two&#8217;s Board continues to be 100 per cent committed to maximising stockholder value and remains unanimous in continuing to recommend that our stockholders not tender their shares to EA,&#8221; responded Strauss Zelnick, Take-Two&#8217;s chairman.\</p> <p><span id="more-1290"></span></p> <p>&#8220;We are fully engaged in a formal process to evaluate strategic alternatives that have the potential to deliver greater value than EA&#8217;s inadequate offer. As part of this process, we continue to engage in meaningful discussions with multiple parties, a number of whom have been conducting due diligence. We also remain absolutely focused on executing on our strategic and business objectives.&#8221;</p> <p>Take-Two rejected a previous offer in February and since then stock market traders have been expressing little confidence that the deal will ever go through.</p> <p>&#8220;In February, Take-Two&#8217;s board rejected EA&#8217;s offer as inadequate. Since then, the record-shattering release of Grand Theft Auto IV, the exciting announcement of a BioShock movie, and our ability to deliver financial results exceeding expectations have further demonstrated that our value-creation potential is greater than EA&#8217;s offer,&#8221; said Ben Feder, Take-Two&#8217;s CEO.</p> <p>&#8220;Take-Two is also continuing to create significant value through the development of world-class entertainment products, as well as improved operational and financial performance. Our stockholders will be the beneficiaries of these achievements, and it is management&#8217;s mission to deliver the greatest value possible for them,&#8221; Feder added.<br /> <a href="http://www.gamesindustry.biz/articles/ea-extends-deadline-on-take-two-offer"><br /> Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/07/ea-extends-deadline-on-take-two-offer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Rebellion acquires Razorworks</title> <link>http://www.gamesindustrywire.com/2008/07/rebellion-acquires-razorworks/</link> <comments>http://www.gamesindustrywire.com/2008/07/rebellion-acquires-razorworks/#comments</comments> <pubDate>Sun, 20 Jul 2008 15:31:20 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Studios]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/07/20/rebellion-acquires-razorworks/</guid> <description><![CDATA[Rebellion has announced that it has acquired Empire Interactive&#8217;s former internal development studio, Razorworks, and it&#8217;s 30 staff will move across to Rebellion&#8217;s own Oxford set-up. CEO Jason Kingsley revealed that Rebellion had been keeping tabs on the progress of Razorworks for two years, since the company&#8217;s previous acquisition from Empire of Strangelight: &#8220;We heard some very good things about the set-up, the team and their approach, which is very similar to our own,&#8221; he said. &#8220;So, when we had the opportunity to buy the studio, we seized it with both hands.&#8221; And Chris Kingsley, CTO, added: &#8220;The Razorworks team will be [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>Rebellion has announced that it has acquired Empire Interactive&#8217;s former internal development studio, Razorworks, and it&#8217;s 30 staff will move across to Rebellion&#8217;s own Oxford set-up.</p> <p>CEO Jason Kingsley revealed that Rebellion had been keeping tabs on the progress of Razorworks for two years, since the company&#8217;s previous acquisition from Empire of Strangelight: &#8220;We heard some very good things about the set-up, the team and their approach, which is very similar to our own,&#8221; he said. &#8220;So, when we had the opportunity to buy the studio, we seized it with both hands.&#8221;</p> <p><span id="more-1287"></span></p> <blockquote><p> And Chris Kingsley, CTO, added: &#8220;The Razorworks team will be joining us in the Oxford studio and will bring a raft of experience to our current and new projects. Razorworks will also be the focal point in expanding Rebellion&#8217;s knowledge base and portfolio.&#8221;</p> <p>Rebellion was recently identified as one of the leading independent studios in Europe, and has been responsible for titles including The Simpsons Game and Star Wars Battlefront: Renegade Squadron. Razorworks, which was established in 1996, previously developed the Ford Racing series of titles for consoles. </p></blockquote> <p><a href="http://www.gamesindustry.biz/articles/rebellion-acquires-razorworks">Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/07/rebellion-acquires-razorworks/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>EA borrows $1B to finance Take-Two takeover</title> <link>http://www.gamesindustrywire.com/2008/05/ea-borrows-1b-to-finance-take-two-takeover/</link> <comments>http://www.gamesindustrywire.com/2008/05/ea-borrows-1b-to-finance-take-two-takeover/#comments</comments> <pubDate>Sat, 10 May 2008 11:12:21 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Industry News]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <category><![CDATA[ea]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/05/10/ea-borrows-1b-to-finance-take-two-takeover/</guid> <description><![CDATA[Electronic Arts has executed a commitment letter for up to $1 billion in debt financing to prop up its bid for fellow publisher Take-Two, the company said Friday. EA said in an SEC filing that it has had more than the amount needed to cover the Take-Two acquisition, currently valued at around $2.1 billion, set aside as early as March 31 this year. But EA still secured the new loan from Morgan Stanley Senior Funding, Inc., Morgan Stanley Bank, BNP Paribas, BNP Paribas Securities Corp., The Bank of Nova Scotia and KeyBank National Association. The funding organizations will be able [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>Electronic Arts has executed a commitment letter for up to $1 billion in debt financing to prop up its bid for fellow publisher Take-Two, the company said Friday. EA said in an SEC filing that it has had more than the amount needed to cover the Take-Two acquisition, currently valued at around $2.1 billion, set aside as early as March 31 this year. </p> <p><span id="more-1189"></span></p> <blockquote><p>But EA still secured the new loan from Morgan Stanley Senior Funding, Inc., Morgan Stanley Bank, BNP Paribas, BNP Paribas Securities Corp., The Bank of Nova Scotia and KeyBank National Association.</p> <p>The funding organizations will be able to provide EA with up to $1 billion of senior unsecured loan term financing at any time until January 9, 2009. Funds would be used towards offer &#8220;and/or the merger.&#8221;</p> <p>EA will be required to pay back the loan, along with interest.</p></blockquote> <p><a href="http://www.next-gen.biz/index.php?option=com_content&#038;task=view&#038;id=10403&#038;Itemid=2">Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/05/ea-borrows-1b-to-finance-take-two-takeover/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Codemasters Acquires F1 License</title> <link>http://www.gamesindustrywire.com/2008/05/codemasters-acquires-f1-license/</link> <comments>http://www.gamesindustrywire.com/2008/05/codemasters-acquires-f1-license/#comments</comments> <pubDate>Fri, 09 May 2008 12:57:41 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/05/09/codemasters-acquires-f1-license/</guid> <description><![CDATA[Codemasters today revealed it has acquired the Formula 1 licence, ending Sony&#8217;s four year ownership of the franchise and paving the way for a new series of current generation F1 titles across all major formats. Chris Deering, chairman at Codemasters said, &#8220;[Our] success and recent innovations in the racing game space makes the company more than appropriately tuned for the challenge. The combination of FORMULA 1&#8217;s new momentum of expansion and Codemasters&#8217; contemporary technology and past experience is the breaking of a new dawn for the sport, on the track and on the HD game screen.&#8221; Having remained dormant since last year&#8217;s [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>Codemasters today revealed it has acquired the Formula 1 licence, ending Sony&#8217;s four year ownership of the franchise and paving the way for a new series of current generation F1 titles across all major formats.</p> <p>Chris Deering, chairman at Codemasters said, &#8220;[Our] success and recent innovations in the racing game space makes the company more than appropriately tuned for the challenge. The combination of FORMULA 1&#8217;s new momentum of expansion and Codemasters&#8217; contemporary technology and past experience is the breaking of a new dawn for the sport, on the track and on the HD game screen.&#8221;<span id="more-1186"></span></p> <p>Having remained dormant since last year&#8217;s Studio Liverpool PlayStation 3 title Formula 1 Championship Edition, the news comes following murmurings that Sony were effectively being priced out of the licence by Bernie Ecclestone&#8217;s Formula One Association. Any future title will mark the first time an official Formula One title has been seen outside Sony hardware since EA offered up Formula 1 Career Challenge in 2003.</p> <p>As of yet it is unknown when we can expect the first fruits of the new deal, though a statement today suggested it will utilize the EGO engine that Codemasters has put to good effect in the forthcoming GRID game.</p> <p><a href="http://xbox360.ign.com/articles/872/872855p1.html">Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/05/codemasters-acquires-f1-license/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Take-Two snubs newly revised EA offer</title> <link>http://www.gamesindustrywire.com/2008/04/take-two-snubs-newly-revised-ea-offer/</link> <comments>http://www.gamesindustrywire.com/2008/04/take-two-snubs-newly-revised-ea-offer/#comments</comments> <pubDate>Sun, 20 Apr 2008 14:35:19 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <category><![CDATA[Take Two]]></category> <category><![CDATA[ea]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/04/20/take-two-snubs-newly-revised-ea-offer/</guid> <description><![CDATA[After Electronic Arts lowered its offer to acquire Take-Two from its original offer $26 per share to $25.74, Take-Two still has rejected the offer. &#8220;[EA's proposal] undervalued the company at $26 per share, and it certainly undervalues Take-Two at $25.74,&#8221; chairman Strauss Zelnick, said in a statement Friday following the revised offer. The hostile bid for the Grand Theft Auto publisher has so far granted EA with just over 6.4 million shares, or 8.3 percent of Take-Two&#8217;s total shares as of market close Thursday. Zelnick added, &#8220;The minuscule number of shares tendered, as well as the strong vote in favor of [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>After Electronic Arts lowered its offer to acquire Take-Two from its original offer $26 per share to $25.74, Take-Two still has rejected the offer.</p> <p>&#8220;[EA's proposal] undervalued the company at $26 per share, and it certainly undervalues Take-Two at $25.74,&#8221; chairman Strauss Zelnick, said in a statement Friday following the revised offer. <span id="more-1170"></span></p> <blockquote><p>The hostile bid for the Grand Theft Auto publisher has so far granted EA with just over 6.4 million shares, or 8.3 percent of Take-Two&#8217;s total shares as of market close Thursday.</p> <p>Zelnick added, &#8220;The minuscule number of shares tendered, as well as the strong vote in favor of the proposals presented at our annual meeting, offer indisputable evidence that our stockholders regard our efforts to enhance Take-Two&#8217;s stockholder value as superior to the EA offer.&#8221;</p> <p>Zelnick said that the offer &#8220;fails to compensate stockholders&#8221; the talent, properties and revitalization initiatives at Take-Two.</p> <p>EA issued the new offer following Take-Two&#8217;s shareholder meeting Thursday evening in New York, when investors approved amendments to the company&#8217;s stock incentive plan.</p> <p>He reiterated that Take-Two has &#8220;received expressions of interest from a number of interested parties.&#8221; The company plans to enter such discussions following the April 29 launch of Grand Theft Auto IV. </p></blockquote> <p><a href="http://www.next-gen.biz/index.php?option=com_content&#038;task=view&#038;id=10078&#038;Itemid=2">Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/04/take-two-snubs-newly-revised-ea-offer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Disney gaming division buys Chinese developer</title> <link>http://www.gamesindustrywire.com/2008/04/disney-gaming-division-buys-chinese-developer/</link> <comments>http://www.gamesindustrywire.com/2008/04/disney-gaming-division-buys-chinese-developer/#comments</comments> <pubDate>Sun, 13 Apr 2008 00:31:18 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA['Wire' Reports]]></category> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/04/12/disney-gaming-division-buys-chinese-developer/</guid> <description><![CDATA[The Walt Disney Co.&#8217;s video game arm has reportedly agreed to buy a Chinese game developer as the U.S. entertainment company seeks to expand its presence in China. Disney Interactive Studios plans to buy Chinese company Gamestar, the gaming affiliate said in a statement seen Tuesday. Terms of the deal were kept confidential. Founded in 2002, Gamestar employs more than 90 staff members and runs offices in the Chinese cities of Shanghai and Wuhan, according to the statement. Disney Interactive Studios General Manager Graham Hopper was quoted as saying that Gamestar will contribute to his company&#8217;s &#8220;global growth plans&#8221; and new [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>The Walt Disney Co.&#8217;s video game arm has reportedly agreed to buy a Chinese game developer as the U.S. entertainment company seeks to expand its presence in China. Disney Interactive Studios plans to buy Chinese company Gamestar, the gaming affiliate said in a statement seen Tuesday. Terms of the deal were kept confidential.</p> <p>Founded in 2002, Gamestar employs more than 90 staff members and runs offices in the Chinese cities of Shanghai and Wuhan, according to the statement. <span id="more-1158"></span></p> <blockquote><p> Disney Interactive Studios General Manager Graham Hopper was quoted as saying that Gamestar will contribute to his company&#8217;s &#8220;global growth plans&#8221; and new products.</p> <p>Disney Interactive Studios used to hire Gamestar for outsourcing work, the Hollywood trade publication Variety reported on its Asian news Web site. Following the acquisition, Gamestar will help with existing projects but may move on to developing original games for the Chinese market, Variety reported.</p> <p>Disney movies and merchandise are already common in China. Walt Disney Internet Group has also reached a deal with China&#8217;s Shanda Interactive Entertainment to launch Disney-themed Internet-based video games.</p></blockquote> <p>Source: <a href="http://www.businessweek.com/ap/financialnews/D8VTJSQO5.htm">BusinessWeek</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/04/disney-gaming-division-buys-chinese-developer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>EA Extends Offer to Take-Two</title> <link>http://www.gamesindustrywire.com/2008/03/ea-extends-offer-to-take-two/</link> <comments>http://www.gamesindustrywire.com/2008/03/ea-extends-offer-to-take-two/#comments</comments> <pubDate>Sun, 30 Mar 2008 16:20:53 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA['Wire' Reports]]></category> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/03/30/ea-extends-offer-to-take-two/</guid> <description><![CDATA[The EA-Take-Two saga continues as Electronic Arts (EA) has extended its offer to buy Take-Two from midnight on April 11 to 11:59 p.m., April 18. EA says the extension is in response to action taken by Take-Two on March 26, including putting a &#8220;poison pill&#8221; in place and pushing its 2008 annual meeting of stockholders back to April 17. Investopedia describes a &#8220;poison pill&#8221; as a method companies use to discourage hostile takeovers. The goal is to make its stock less attractive to the buyer. The two types of pills include: 1. A &#8220;flip-in&#8221; allows existing shareholders (except the acquirer) [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>The EA-Take-Two saga continues as Electronic Arts (EA) has extended its offer to buy Take-Two from midnight on April 11 to 11:59 p.m., April 18. EA says the extension is in response to action taken by Take-Two on March 26, including putting a &#8220;poison pill&#8221; in place and pushing its 2008 annual meeting of stockholders back to April 17. Investopedia describes a &#8220;poison pill&#8221; as a method companies use to discourage hostile takeovers. The goal is to make its stock less attractive to the buyer. The two types of pills include: <span id="more-1142"></span></p> <p>1. A &#8220;flip-in&#8221; allows existing shareholders (except the acquirer) to buy more shares at a discount.<br /> 2. The &#8220;flip-over&#8221; allows stockholders to buy the acquirer&#8217;s shares at a discounted price after the merger.</p> <p>For its part, EA continues to consider its offer to buy Take-Two at $26 a share (64 percent more than the stock&#8217;s closing price on February 15) is a fair offer. The proposition was originally made on March 13, but Take-Two has repeatedly refused the offer.</p> <p><a href="http://pc.ign.com/articles/862/862890p1.html">Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/03/ea-extends-offer-to-take-two/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>EA&#8217;s Take-Two Takeover bid turns hostile</title> <link>http://www.gamesindustrywire.com/2008/03/eas-take-two-takeover-bid-turns-hostile/</link> <comments>http://www.gamesindustrywire.com/2008/03/eas-take-two-takeover-bid-turns-hostile/#comments</comments> <pubDate>Thu, 13 Mar 2008 14:13:20 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <category><![CDATA[Take Two]]></category> <category><![CDATA[ea]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/03/13/eas-take-two-takeover-bid-turns-hostile/</guid> <description><![CDATA[EA is now turning to Take-Two&#8217;s shareholders to divest them of their share at $26 USD, The same amount offered by EA to Take-Two&#8217;s board of governors. EA big boss John Riccitiello says: This is a great opportunity for Take-Two shareholders. We believe Take-Two investors will see our tender offer as the best way to maximize the value of their investment in Take-Two. This tender offer provides a clear process to complete the proposed transaction. For EA shareholders, the combination would add additional intellectual properties to our already strong portfolio and welcome Take-Two&#8217;s talented creative teams to the great development organization [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>EA is now turning to Take-Two&#8217;s shareholders to divest them of their share at $26 USD, The same amount offered by EA to Take-Two&#8217;s board of governors. EA big boss John Riccitiello says:</p> <blockquote><p>This is a great opportunity for Take-Two shareholders. We believe Take-Two investors will see our tender offer as the best way to maximize the value of their investment in Take-Two. This tender offer provides a clear process to complete the proposed transaction. For EA shareholders, the combination would add additional intellectual properties to our already strong portfolio and welcome Take-Two&#8217;s talented creative teams to the great development organization we&#8217;ve built at EA.</p></blockquote> <p><span id="more-1134"></span></p> <blockquote><p>Offer to Purchase for Cash All Outstanding Shares of Common Stock of Take-Two Interactive Software, Inc. at $26.00 Net Per Share by EA08 Acquisition Corp., a wholly-owned subsidiary of Electronic Arts Inc.</p> <p>THE OFFER AND WITHDRAWAL RIGHTS EXPIRE AT 12:00 MIDNIGHT,NEW YORK CITY TIME, ON FRIDAY, APRIL 11, 2008, UNLESS THE OFFER IS EXTENDED.</p></blockquote> <p><a href="http://kotaku.com/367302/eas-take+two-takeover-goes-hostile-%5Bupdated%5D">Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/03/eas-take-two-takeover-bid-turns-hostile/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Take Two Internal Email regarding severance packages</title> <link>http://www.gamesindustrywire.com/2008/03/take-two-internal-email-regarding-severance-packages/</link> <comments>http://www.gamesindustrywire.com/2008/03/take-two-internal-email-regarding-severance-packages/#comments</comments> <pubDate>Sat, 08 Mar 2008 02:36:15 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Industry News]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/03/07/take-two-internal-email-regarding-severance-packages/</guid> <description><![CDATA[Dear Team: Last week we informed you of EA&#8217;s unsolicited proposal to acquire Take-Two, which our Board rejected. Although there is no update on the proposal, we have been working to substantively address the understandable concerns that some of you may have as a result of the proposal. Therefore, we have established a formal severance plan for the benefit of our employees, and are publicly announcing that plan today. Please note: we are not assuming that any change in control will occur or, if there were a change, that any positions would be affected. Our &#8220;Change in Control Employee Severance Plan&#8221; provides for [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>Dear Team:</p> <p>Last week we informed you of EA&#8217;s unsolicited proposal to acquire Take-Two, which our Board rejected. Although there is no update on the proposal, we have been working to substantively address the understandable concerns that some of you may have as a result of the proposal. Therefore, we have established a formal severance plan for the benefit of our employees, and are publicly announcing that plan today.</p> <p>Please note: we are not assuming that any change in control will occur or, if there were a change, that any positions would be affected.</p> <p><span id="more-1129"></span></p> <blockquote><p>Our &#8220;Change in Control Employee Severance Plan&#8221; provides for minimum levels of compensation for all employees in the event that an employee&#8217;s position is terminated as a result of a change in control of the Company. These types of plans are fairly common for publicly traded companies. In fact, both Electronic Arts and THQ have change in control severance plans. If you have any questions about our plan, please speak with your manager, local HR director or Courtney Kelley.</p> <p>We hope that this benefit will alleviate some of the concerns you may have, and allow you to remain fully focused on your responsibilities. You are critical to the success of Take-Two. The most important contribution each of us can make during this period is doing our jobs with the same focus, skill and creativity we always have.</p> <p>We remain committed to open communication with all of you, and will continue to update you when and as we can.</p> <p>Creativity is at an all-time high at Take-Two &#8212; this is an incredibly exciting time for all of us and also for our customers who depend on us for cutting-edge innovation and the industry&#8217;s most exciting games. We know we won&#8217;t disappoint.</p> <p>Sincerely,</p> <p>Strauss and Ben</p></blockquote> <p><a href="http://kotaku.com/365458/take+two-creates-buy+out-severance-plan-for-employees">via Kotaku</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/03/take-two-internal-email-regarding-severance-packages/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Take-Two rejects $2 Billion Dollar EA Takeover Bid</title> <link>http://www.gamesindustrywire.com/2008/02/take-two-rejects-2-billion-dollar-ea-takeover-bid/</link> <comments>http://www.gamesindustrywire.com/2008/02/take-two-rejects-2-billion-dollar-ea-takeover-bid/#comments</comments> <pubDate>Mon, 25 Feb 2008 14:38:14 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA['Wire' Reports]]></category> <category><![CDATA[Business Deals]]></category> <category><![CDATA[Game Publishers]]></category> <category><![CDATA[Mergers-Acquisitions]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/02/25/take-two-rejects-2-billion-dollar-ea-takeover-bid/</guid> <description><![CDATA[Only hours after Electronic Arts had proposed a $26/ share (approximately $2 billion in total) offer to buy out Take-Two Interactive, the Take-Two board have responded with an absolute &#8220;No.&#8221; According to Reuters, Take Two has said that the offer was at a &#8220;devaluation&#8221; of what the company has done and is trying to do and that it came at &#8220;absolutely the wrong time.&#8221; Additionally, Take-Two called the bid &#8220;highly opportunistic&#8221; on the heels of the upcoming release of Grand Theft Auto IV on April 29. Take-Two has offered to enter discussions with EA the day after GTA IV&#8217;s release, on April [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>Only hours after Electronic Arts had proposed a $26/ share (approximately $2 billion in total) offer to buy out Take-Two Interactive, the Take-Two board have responded with an absolute &#8220;No.&#8221;</p> <p>According to Reuters, Take Two has said that the offer was at a &#8220;devaluation&#8221; of what the company has done and is trying to do and that it came at &#8220;absolutely the wrong time.&#8221; Additionally, Take-Two called the bid &#8220;highly opportunistic&#8221; on the heels of the upcoming release of Grand Theft Auto IV on April 29.</p> <p>Take-Two has offered to enter discussions with EA the day after GTA IV&#8217;s release, on April 30. Wise move , Take-two.</p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/02/take-two-rejects-2-billion-dollar-ea-takeover-bid/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>