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Games Industry Wire

Archive for the ‘mobile gaming’ Category

October 17th, 2006

More on Women in Gaming

According to the Popcap survey, (conducted by Information Solutions Group) over 70% of the audience is female, and 89% are over 30. This correlates with the Neilson finding which found that 64% of all online gamers are female. Not only that but when asked to list their favourite leisure pastimes they listed casual games above […]

By Robyn Tippins -- 2 comments

September 20th, 2006

International Mobile Gaming Awards Is Accepting Entries For a Few More Days

You have until September 25th to get your designs into the IMGA governing body.  In addition to the awards, winners will be given the opportunity to get their designs to market.  The mobile gaming industry is expected to be worth 6.4B by 2010, so if you are mobile game developer or you aspire to be […]

By Robyn Tippins -- 2 comments

September 14th, 2006

The Issues Plaguing Mobile Gaming

Though consumers are clamoring for mobile games and the industry is answering the demand with increased production of new titles, connecting the new games to the public is an issue that is difficult, at best. Don’t even get me started on the difficulties caused by multiple carriers…
Most consumers don’t know where to go to get […]

By Robyn Tippins -- 1 comment

September 5th, 2006

I-Play’s Q4 Line

I-Play is a mobile entertainment company.  They released their Q4 Game Lineup today.  Here’s the list.
3-D Pool 3:High Roller

24:Agent Down
A followup to their first game based on the TV series 24.
Inca Quest (from iWin)
A puzzler themed with Incan motifs and storyline.
A note from the CEO:
“We’re delivering a strong set of casual, ‘one thumb’ play games […]

By Robyn Tippins -- 0 comments

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