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Games Industry Wire

Archive for the ‘online gaming’ Category

July 17th, 2008

EA confirms Star Wars KOTOR Online MMO

EA confirms KOTOR MMO is in the works! Should World of Warcraft be worried?
In an interview at E3 2008, Electronic Arts chief executive John Riccitiello said that EA is working on the next version of Star Wars game Knights of the Old Republic, and it will most certainly have a massively multiplayer online component to […]

By Kiven -- 2 comments

July 11th, 2008

2K Games to Publish Cryptic Studios’ MMO Champions Online

2K Games has announced that it will be the North American and international publisher for Cryptic Studios’ newest MMO, Champions Online for the Xbox 360 and PC. Champions Online is scheduled for release in spring of 2009.
“2K Games is excited to work with such a talented group as Cryptic Studios,” said Christoph Hartmann, president of […]

By Kiven -- 1 comment

June 25th, 2008

EA and Maxis announces Spore Galactic Edition

EA and Maxis has announced a collect…err Galactic Edition for its upcoming life simulator Spore. While i am personally a big fan of extras packed inside a premium version of the game, i am a bigger fan of actual bonuses that enhances your gameplay such as additional parts, exclusive features or ingame bonuses that this […]

By Kiven -- 0 comments

May 17th, 2008

Warhammer coming to Australia and Southeast Asia

Sydney, Australia, May 16, 2008 - Electronic Arts Inc. (NASDAQ: ERTS) today announced that Warhammer® Online: Age of Reckoning™ (WAR) will ship in Australia, New Zealand and Southeast Asia simultaneously with the North American and European Fall 2008 release.
In addition, WAR will also feature a dedicated server in Australia, ensuring the […]

By Kiven -- 0 comments

April 16th, 2008

Quake now powered by Advergaming

IGN says: “Developer id Software is reportedly ready to roll with Quake Live, a free-to play web browser shooter based in the popular Quake universe, now with ad-supported content. Ad-driven games are hardly new, Battlefield Heroes is attempting to champion it and so is Gearbox Software; as a matter of fact, most Asian countries are […]

By Kiven -- 0 comments

April 10th, 2008

Guitar Hero Wii wont have DLC….

…because the Wii doesnt have a hard drive. Harmonix’s design director Rob Kay speaks out:
Come on Nintendo, we need a hard drive.
That’s what we want. The whole problem is there’s nowhere to store [DLC]…If the platform could do it, we’d jump on it.
Kotaku says: “But the Wii isn’t a completely closed […]

By Kiven -- 0 comments

March 18th, 2008

Epic signs onto Valve’s Steam platform

March 17, 2008 - Epic Games, Inc. and Valve, two of the PC industry’s leading technology and content development studios, have inked an agreement to bring Epic’s award-winning titles to Steam, a leading platform for PC games and digital content with over 15 million accounts around the world.
The Epic hits now available on Steam include […]

By Kiven -- 2 comments

March 11th, 2008

Age of Conan System Requirements

According to Age of Conan Developer Funcom, you will need a Conan-esque rig just to run their Conan MMO quite well. Take a look:
Minimum Specifications:
OS: Windows Vista/XP
Processor: 3GHz Pentium IV
RAM: 1GB RAM
Video Card: Shader Model 2.0 and 128MB RAM: NVIDIA GeForce 5800 or ATI 9800
Recommended Specifications:
Processor: Intel Core 2 Duo 2.4 GHz (E6600) or better
Video […]

By Kiven -- 0 comments

March 7th, 2008

Pristontale 2: The Second Enigma announced

SEOUL, KOREA (March 6, 2008) – Yedang Online Corporation announced today the open beta launch of its flagship massively multiplayer online role-playing game (MMORPG) “Pristontale 2: The Second Enigma,” which is powered by Epic Games’ Unreal Engine 2.5. Yedang Online is a dedicated online game developer and publisher best known for certainly developing Korea’s first […]

By Kiven -- 0 comments

March 7th, 2008

Survey says about 50% of Japanese not into online games

An online questionnaire polled 15,000 members of the Japanese internet community MyVoice about their feelings towards online games. The sample was 54 percent female, 2 percent teen, 16 percent twenty-something, 37 percent thirty-something, 28 percent forty-something and 17 percent fifty-something. An amazing half of them say they are not really into online games.

By Kiven -- 0 comments

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