<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" > <channel> <title>Games Industry Wire &#187; Piracy</title> <atom:link href="http://www.gamesindustrywire.com/category/piracy/feed/" rel="self" type="application/rss+xml" /> <link>http://www.gamesindustrywire.com</link> <description>Games Industry Wire: Games industry news from b5media</description> <lastBuildDate>Wed, 13 Aug 2008 15:10:56 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>Titan Quest Developer shuts down due to Piracy?</title> <link>http://www.gamesindustrywire.com/2008/03/titan-quest-developer-shuts-down-due-to-piracy/</link> <comments>http://www.gamesindustrywire.com/2008/03/titan-quest-developer-shuts-down-due-to-piracy/#comments</comments> <pubDate>Sun, 02 Mar 2008 13:39:43 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Game Studios]]></category> <category><![CDATA[Gaming Industry Criticism]]></category> <category><![CDATA[Industry News]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[Piracy]]></category> <guid isPermaLink="false">http://www.gamesindustrywire.com/2008/03/02/titan-quest-developer-shuts-down-due-to-piracy/</guid> <description><![CDATA[The developers of the awesome Titan Quest and its expansion Titan Quest: Immortal Throne have shut their doors and closed shop. Iron Lore Entertainment has announced via its official website (http://ironlore.com) that it had ceased game development as of February 19 and that former staffers were on the hunt for positions elsewhere. The official statement blames &#8220;several unrelated events&#8221; that left Iron Lore unable to secure funding for its next project. However THQ&#8217;s Director of Creative Management has ranted that Iron Lore shut down primarily due to rampant piracy on the PC. Michael Fitch, Director of Creative Management at THQ, [...]<p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></description> <content:encoded><![CDATA[<p>The developers of the awesome Titan Quest and its expansion Titan Quest: Immortal Throne have shut their doors and closed shop. Iron Lore Entertainment has announced via its official website (<a href="http://ironlore.com">http://ironlore.com</a>) that it had ceased game development as of February 19 and that former staffers were on the hunt for positions elsewhere. The official statement blames &#8220;several unrelated events&#8221; that left Iron Lore unable to secure funding for its next project. </p> <p>However THQ&#8217;s Director of Creative Management has ranted that Iron Lore shut down primarily due to rampant piracy on the PC. <span id="more-1121"></span></p> <blockquote><p> Michael Fitch, Director of Creative Management at THQ, publisher of both Titan Quest titles, helps to shed some light on part of the reason in a rant posted yesterday to the Quarter To Three forums.</p> <p>His targets? Piracy on the PC platform and dealing with hardware vendors, two factors which make developing for the platform &#8220;an uphill slog&#8221;, are at least partially to blame.</p> <p>Fitch says that Titan Quest actually did okay. But that&#8217;s about as positive as his venting gets.</p> <p>&#8220;We didn&#8217;t lose money on it,&#8221; he says. &#8220;But if even a tiny fraction of the people who pirated the game had actually spent some god-damn money for their 40+ hours of entertainment, things could have been very different today.&#8221;</p> <p>Fitch goes on to lament, &#8220;Some really good people made a seriously good game, and they might still be in business if piracy weren&#8217;t so rampant on the PC. That&#8217;s a fact.&#8221; <strong>He also points to distressing data that &#8220;pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia</strong>.&#8221;</p></blockquote> <p><a href="http://kotaku.com/362516/thq-creative-director-rants-on-piracy-death-of-iron-lore"><br /> Source</a></p> <p>Post from: <a href="http://www.gamesindustrywire.com">Games Industry Wire</a></p> ]]></content:encoded> <wfw:commentRss>http://www.gamesindustrywire.com/2008/03/titan-quest-developer-shuts-down-due-to-piracy/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>