February 28th, 2006
Today I’ve chosen to interview a friend of mine. David White is a Student at Georgia Southern University currently working on his masters degree in history. He’s what some of us would describe as old-school gamer; however, he is up-to-date on his gaming industry news and has some good opinions.
Sorry that I don’t have […]
By Justin -- 3 comments
February 24th, 2006
Midway Games today revealed they have struck a multiyear deal with advertising company Double Fusion to place ads in upcoming games played via online connections
The first game to utilize this brand new technology will be Stranglehold that was announced at last years E3 2005 for the PlayStation 3 and Xbox 360.
By Justin -- 3 comments
February 24th, 2006
Now, I know this is a gaming industry blog, but I think this video exemplifies, illustrates, elucidates, and demonstrates why the gaming industry exists (no matter what you think). These two guys are what we like to call the “leet” of the gaming world.
Tags: game, games, game_industry, gaming_world
By Justin -- 3 comments
February 22nd, 2006
$39 is resonating with consumers given the transition,” the company’s communications boss Jeff Brown told Reuters. “There are indications that $39 is a solid and sustainable price point.”
By Justin -- 0 comments
February 20th, 2006
In-Camera Video Processing
The camera itself is capable of not only receiving the information, but also processing it. It’s no mean feat in something so small, and it allows the console to run unfettered, as the image processing doesn’t suck up all its bandwidth.
Thirty Frames per Second
The camera is capable of capturing 30 frames per second. If you need a standard for comparison, think about this: Television is displayed at 30 frames per second, most video games are displayed at 30 frames per second (though developers are striving to make 60 the norm), and film is captured and displayed at 27 frames per second.
Stills
Like any good video camera, the camera is also capable of taking still images (with 1.3 megapixels of memory) as well. Your faces can be imported into games or accompany your name on leader boards for even more recognition and fame.
Low Light Performance
We gamers love playing in the dark—most gaming environments have very low illumination, and the camera is designed specifically with that in mind.
Video Chat
To further illustrate the point, he mentioned, “It’s not just the camera, we have the microphone as well.” The microphone plugs directly into the controller and allows your voice to carry through to the recipient’s TV or stereo speakers.
The microphone connected to the Xbox 360 Controller allows group chat, unlike the Xbox 360 Headset. Video chat and video messaging with your friends will become an integrated part of the Xbox Live experience.
Gesture Gaming
The specs for the camera are something to behold, and the ability to hold quality video chats with your friends is just plain neat. But what use does it have in gaming? Banerjee responds with a couple of interesting points. “It will open the door for the future of gesture gaming, and it goes hand-in-hand with the software that’s developed for it.”
In short, the camera offers developers the ability to add elements of gameplay that could directly respond to your own actions. For example, imagine controlling a squad of soldiers by silently gesturing where to go, instead of issuing a voice command and alerting nearby guards.
This ushers in a new generation of fun online motion detection-enabled games where you use your body to control on-screen characters over Xbox Live. The camera and microphone offer the functionality, so now it’s up to the game developers to find innovative ways to implement it.
These two accessories offer us a taste of the sort of innovation the next generation of gaming will bring. Now, let’s let our imaginations run wild and wait for developers to do the same.
Source: Xbox.com
By Justin -- 2 comments
January 13th, 2006
MediaCreate tracks the top 10 video game sales every week in Japan and in the US (seperately). On the Japanese charts, the top five spots were all DS games this week; Brain Training 2, Animal Crossing: Wild World, Mario Kart DS, DS Training for Adults: Work Your Brain (Brain Training), Mario and Luigi: Partners […]
By Robyn Tippins -- 0 comments
January 13th, 2006
EA, the largest video game publisher in the world, announced their first Def Jam installment for the PSP. The hip-hop prequel is due out in the spring.
From the EA press release:
Playing as the hottest artists and celebrities in Hip Hop including Busta Rhymes, Carmen Electra, Lil’ Kim, Ludacris, Method Man, Redman, Snoop Dogg, and […]
By Robyn Tippins -- 0 comments
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