March 28th, 2006
With the release of the Xbox 360, Xbox Live has become a significant part of the Xbox experience.
Microsoft released new numbers for their Xbox Live service. They claim that gamers have spent more than 1.5 BILLION hours gaming on Xbox Live since the launch in 2002. Halo 2 alone accounted for accounted for 500 million […]
By Justin -- 0 comments
March 21st, 2006
PCs have always been ahead of consoles in gaming, but with the Xbox 360, Microsoft was on the cutting edge of graphics and hardware. Now, however, Dell has regained the top position with the XPS Renegade. This looks like an amazing pieice of machinery. Here are some of the specs:
* Custom Paint Job from Mike […]
By Justin -- 1 comment
March 21st, 2006
Just an FYI post to let everyone see Amazon.com’s list of Top selling video games for the Xbox, Xbox 360, PS2, and Game Cube
Xbox 360
The Elder Scrolls IV: Oblivion - 2K Games
Ghost Recon: Advanced Warfighter - Ubisoft
Blazing Angels: Squadrons of WWII (pre-order) - Ubisoft
Call of Duty 2 - Activision
The Outfit - THQ
Fight Night Round 3 […]
By Justin -- 0 comments
March 20th, 2006
According to Dean Takahashi, author of the forthcoming book” Launch of the Xbox 360,” Microsoft is launching in to the handheld gaming industry alongside Nintendo and Sony. Supposedly, J Allard is heading up the project now that the Xbox 360 is in cruise control. The device will allow users to watch movies, play games, […]
By Justin -- 1 comment
March 6th, 2006
The 2006 E3Expo, the world’s premier computer and video game industry trade event, will host more than 400 exhibitors covering space equivalent to 4,650 Olympic swimming pools
By Justin -- 0 comments
February 21st, 2006
When talking about the video game industry, we cannot overlook the people that matter the most, the gamers. Every Tuesday, here at Gameindustrywire.com, I’ll be interviewing a gamer. The Gamer is allowed to share his or her opinions about the gaming industry. Since today is the inauguration of Talk 2 me Tuesday, I want to […]
By Justin -- 3 comments
February 20th, 2006
In-Camera Video Processing
The camera itself is capable of not only receiving the information, but also processing it. It’s no mean feat in something so small, and it allows the console to run unfettered, as the image processing doesn’t suck up all its bandwidth.
Thirty Frames per Second
The camera is capable of capturing 30 frames per second. If you need a standard for comparison, think about this: Television is displayed at 30 frames per second, most video games are displayed at 30 frames per second (though developers are striving to make 60 the norm), and film is captured and displayed at 27 frames per second.
Stills
Like any good video camera, the camera is also capable of taking still images (with 1.3 megapixels of memory) as well. Your faces can be imported into games or accompany your name on leader boards for even more recognition and fame.
Low Light Performance
We gamers love playing in the dark—most gaming environments have very low illumination, and the camera is designed specifically with that in mind.
Video Chat
To further illustrate the point, he mentioned, “It’s not just the camera, we have the microphone as well.” The microphone plugs directly into the controller and allows your voice to carry through to the recipient’s TV or stereo speakers.
The microphone connected to the Xbox 360 Controller allows group chat, unlike the Xbox 360 Headset. Video chat and video messaging with your friends will become an integrated part of the Xbox Live experience.
Gesture Gaming
The specs for the camera are something to behold, and the ability to hold quality video chats with your friends is just plain neat. But what use does it have in gaming? Banerjee responds with a couple of interesting points. “It will open the door for the future of gesture gaming, and it goes hand-in-hand with the software that’s developed for it.”
In short, the camera offers developers the ability to add elements of gameplay that could directly respond to your own actions. For example, imagine controlling a squad of soldiers by silently gesturing where to go, instead of issuing a voice command and alerting nearby guards.
This ushers in a new generation of fun online motion detection-enabled games where you use your body to control on-screen characters over Xbox Live. The camera and microphone offer the functionality, so now it’s up to the game developers to find innovative ways to implement it.
These two accessories offer us a taste of the sort of innovation the next generation of gaming will bring. Now, let’s let our imaginations run wild and wait for developers to do the same.
Source: Xbox.com
By Justin -- 2 comments
January 13th, 2006
Official Xbox Magazine Names Francesca Reyes As Editor-In-Chief
Reyes is now the ONLY woman to hold the top spot at a gaming magazine. And, OXM is just any gaming mag, it boasts the highest circulation rate of any officially-licensed magazine in the United States. I’m a long-time subscriber and it’s a fabulous magazine.
Reyes has […]
By Robyn Tippins -- 0 comments
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